Gaming World of Warcraft

World of Warcraft: Wrath of The Lich King Classic Would Unleash New Game Play Improvements

World of Warcraft: Wrath of The Lich King Classic has not been announced, but there are three reasons why it will be. First; The Burning Crusade Classic continues to be popular, evident by its mention in Blizzard’s 2021 Q2 Earnings call. Many players consider Wrath of The Lich King the best WoW expansion. Second; This would wrap up the Classic trilogy of titles before World of Warcraft: Cataclysm changed Azeroth. Third; between Diablo IV and Overwatch 2 delays, the California lawsuit, and voluntary departure of long-time developers, Blizzard needs a win with its players.

An earlier article outlined the world improvement history of The Burning Crusade Classic. This post will follow the same format of highlighting Azeroth and game play changes, and not detailed class, talent, or Northrend notes. Since The Burning Crusade Classic launched with Patch 2.4.3, it is possible a Wrath of The Lich King Classic would launch with a later patch’s content. My money is on Patch 3.3.0. because this is when the Dungeon Finder tool was implemented.

Patch 3.0.2

  • The Kirin Tor have made their move and so has Dalaran. Please watch your step around the crater that has been left behind!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
  • The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishments.
  • Stormwind Harbor is now open for business.
  • New towers have been added outside of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure.
  • A new entrance is now viewable in the Caverns of Time.
  • New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
  • New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
  • Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
  • Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
  • Quests can be shared with party members at any distance.
  • Quests can be shared with party members by linking the quest into party chat.
  • Quests can be shared in raids but not battlegrounds.
  • Randomized Daily quests may now be shared, but only on the same day as the quest is given.
  • A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).

Patch 3.0.8

  • Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You’re not seeing things.
  • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
  • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
  • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.
  • Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
  • Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.

Patch 3.1.0

  • All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
  • Players level 40 and higher will now be able to visit their trainer to pay a one-time fee (of 1,000) and access the dual talent specialization feature.
  • Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.
  •  Flint and Tinder is no longer necessary for creating a campfire. You’re just that resourceful!
  • You no longer need to complete the “Triage” quest to attain Artisan First Aid. Instead you can learn the Artisan skill from the trainers in the capital cities.
  • You no longer need to learn First Aid from books. The trainers have finally done their reading and are able to teach you the same thing.
  • Players are no longer required to do the [15-30] Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
  • The time needed to catch fish has been reduced.
  • You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
  • You can no longer fail when Mining, Herbing, and Skinning.
  • The time it takes to gather herbs has been reduced.
  • Horde characters may now obtain the quest [1-60] CLUCK! from Chickens. While Farmer Saldean won’t be selling [Special Chicken Feed] to the Horde, perhaps “Westfall” William Saldean in Brill might…
  • A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.
  • The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.
  • Confirmation boxes have been added to purchases over 150 gold.
  • The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.
  • [Sprite Darter Eggs]: May now (very rarely) drop from Sprite Darters in Feralas. Note that only Horde characters can attack and kill Sprite Darters.
  • Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).

Patch 3.1.2

  • Equipment Manager: When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).
  • Patch 3.2.0

    • Tauren now have the option of changing skin tone by visiting the Barber Shop.
    • Mounts
      • The cast time for summoning any ground or flying mount is now 1.5 seconds, down from 3 seconds.
      • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
      • Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
      • Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
      • Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
      • In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
    • Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
    • Vendor prices will now be listed on items whether or not players are at a vendor.
    • Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
    • Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
    • A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
    • The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
    • Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.
    • The ravasaur trainer Mor’vek has returned to Un’Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount… if they can survive the creature’s deadly poison.

    Patch 3.2.2

    • The Brood Mother Returns
      • After years of lurking in her lair battling the many brave adventurers who traveled from afar to challenge her, Onyxia returns to commemorate World of Warcraft’s five-year anniversary.
        • Onyxia has been scaled to offer new challenges to level 80 players in 10- and 25-player modes.
        • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
        • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
        • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
    • The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.

    Patch 3.3.0

    • Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
    • Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
    • Level 1 characters no longer start with food or water in their inventory.
    • Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
    • Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
    • Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
    • Orc and troll shamans now have their own unique totem art.
    • Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
    • Quest Tracking Feature
      • Players can now track quest objectives on the map (‘M’ key).
      • Quest Log
        • A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player’s Quest Log for that zone will also be displayed.
      • Map
        • The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
        • All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
        • Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
        • Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character’s current location.
        • This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
        • Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
      • Objectives Tracking
        • This frame has been improved to offer new functionality and can be used with the new shrunken map option.
        • The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
        • Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
        • If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
        • The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
      • Quest Difficulty Tracking
        • This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
    • Dungeon Finder
      • This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
        • Players can join as individuals, as a full group, or a partial group to look for additional party members.
        • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
          • Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
          • Players can be placed in a group for a random dungeon no more than once every 15 minutes.
          • Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.
        • Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
        • Pick-Up Groups
          • Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
          • As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
          • Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
          • A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
          • Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
          • If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
          • A Player will not be placed in a group with people on his or her Ignore list.
          • Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted  [Perky Pug] non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
          • The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
            • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
            • Players will be able to roll on items with a required minimum level higher than a player’s current level.
    • Looking For Raid
      • There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR“.
        • Players will be able to browse the system manually for any other players looking for a raid dungeon group.
        • While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
        • Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader’s name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
    • The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
    • Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
    • Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
    • Hatchlings: [Leaping], [Darting], [Razormaw], and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
    • Bind-on-Account Items: Players can now mail Bind-on-Account items to characters on the same account and realm regardless of faction. Please note this only applies to Bind-on-Account items. Other items or gold cannot be sent via mail to characters on the same realm and account if they are from differing factions.
    • The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
    • Quest Tracking FeatureThe Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
    • The short description for a tracked quest is now displayed on the Map in the quest pane.
    • Quest items in a player’s inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
    • If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
    • Auction HouseIf the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
    • Players can now Right-Click to place an item in the Auction frame.
    • Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
    • Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player’s bags automatically).
    • Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
    • Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
    • Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.
    • Dungeon FinderThe Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
    • The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
    • If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as “On Cooldown,” preventing the group from queuing.
    • Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
    • Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
    • When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
    • Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
    • If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
    • User InterfaceCombat Log: Activated abilities that appeared in Floating Combat Text (such as Slam!, Art of War, Eclipse, etc.) will now appear properly in the Combat Log, and only appear once in the Floating Combat Text.
    • Players can now roll Disenchant on Unique items they already have in their inventory.
    • When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.
    • Minimizing the game client while auto-following another player character will no longer cancel the follow command.

    Wrath of The Lich King delivered lots of changes to the World of Warcraft. Hopefully, we will not have to wait long before knowing when, not “if”, we can experience them in the Classic world.

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